One could not have easily guessed that there would be so many references to Muslims in tabletop role playing games. I certainly did not know about the extend of this phenomenon until I was enlightened by Jabir Lee a few years ago. Here is a list of such games, quoted here verbatim from brother Lee, and the Islamic/Muslim references in these games.
Veil of Night, (Vampire: The Dark Ages)
Clanbook Assamite, Clanbook Assamite Revised, (Vampire: the Masquerade)
Lost Paths, (Mage: the Ascension).
Ars Magica:
Blood and Sand
Shadowrun:
Loose Allegiances (3rd edition)
Sixth World Almanac (4th edition)
This is a world-guide for Shadowrun 4th edition, portrays the middle east as overwhelmingly intolerant and bad compared to it’s portayal in Loose Allegiances.
Street Magic
Ottoman Empire, (Castle Falkenstein).
Transhuman Space
GURPS Sci-fi supplement, this book has a “Reformed Caliphate” made up of “moderate Sunni nations.
Banestorm
Arabian Nights
Infinity
We’re getting our daughter into D&D (actually I’m friends with the Gygax fam) and would really love to beef up her islamic history knowledge. Infinity and Arabian Nights sound pretty cool, but do you think they could be adapted for kids?
Nights of the Crusades is perfect for this: https://www.drivethrurpg.com/product/103825/Nights-of-the-Crusades
Nights of the Crusades is pretty much this: https://www.drivethrurpg.com/product/103825/Nights-of-the-Crusades